Bear's Elemental Mayhem
It burnss ussss.
Damage: 10’ AOE, deals 2d6 damage initially and then 2d6 damage every round for 3d6+4 rounds.
Save: Reflex save 25 to reduce the number of rounds by half (or take no damage with Evasion skill).
Uses: Theft deterrent! Like regular grenades, these blow up at the start of your next turn after you throw it.